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Now that fusion is in open beta, we can start to show some of the new things that have arrived. Take a look at this introduction to procedural shading networks.
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shader fusion |
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This is part 1 of a two part video series that simulates sub-surface scattering techniques in Fusion using a technique developed by product specialist Robert Zeltsch. The first part shows how the components of the shader are assembled.
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fusion subsurface |
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In Part II of the subsurface scattering video we show how the components of the subsurface shader we created in Part I can be assembled to create the wax material of a burning candle.
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fusion subsurface |
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In this tutorial, I show you how to recreate the Discovery Channel Cube Effect that is the main part of a recent Discovery Channel Rebrand made by Royale. I have been trying to figure this out for a while now and I always had trouble controlling the boxes in such an organic, yet specific way. It...
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afx discovery cube effect |
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